DReAM

Children’s Depression

Depression Rehabilitation and AI automated Assessment Mechanism.

Patient group

Younger people aged between 5 and 18

Impact

  • Depression rehabilitation
  • Reduces treatment adherence concerns
  • Minimises side effects
  • Highly engaging and fun to use
  • Greatly reducing waiting list time
  • Substantially cheaper and more efficient
  • Considerably reducing clinician time and demand

Our Goal

Currently Depression is the leading cause of all ill-health and disability worldwide and is growing exponentially. Nearly half of all people with depression don’t receive treatment, those who do may wait 10-years before receiving help.
In the UK alone it affects 1.15 million young people with an annual treatment cost of nearly 1.5 million pounds that could rise to nearly 14.5 million pounds by failing to treat just 10% of these later in adulthood.
Unfortunately, many young people may have to wait up-to 18-months to get an initial-assessment and even then, it’s not clear what the process is for them to receive treatment.
D:ReAM; Depression Rehabilitation and automated Assessment Mechanism; is a serious game designed to rehabilitate younger people aged between 5 and 18 with depression by synthetically eliciting a brain response similar to the key functional effect that anti-depressant medication owe their success to but without the side effects and treatment adherence concerns of existing medications.
Depression rates have doubled since the Covid 19 outbreak began
UK Office of National Statistics

Building the concept

Ascentys has spent the last three years designing, developing and testing a ground breaking serious game technology alongside leading neuroscientists, psychiatrists, clinicians and cohorts of healthy individuals and service users at multiple sites across the UK. Wholistically developing a game that closely fits user needs and delivers a highly efficient and effective level of treatment.

DReAM – Because One Child with Depression is One Too Many